A major problem is the lack of a command that allows the player to direct his troops into battle as all too often the only way to attack is to try and occupy the same space as the enemy. In a confusing display of ineptitude, any time battle becomes remotely complex, the computer AI heads south (and I don't mean to the Confederacy).įunctionality of the individually controlled computer units is abysmal and features such anomalies as undefined movement objectives, lack of cohesion in mustering any sort of coordinated attack strategy and sluggish or non-reactive response to enemy troop aggression. For starters, the artificial intelligence can be described more accurately as artificial ignorance. Unfortunately, although wide in scope and ambition, the actual result was as disastrous as General George Custer's last stand. Empire Interactive tried to produce the complete, definitive Civil War game in 1995 with The Civil War.
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